I&IC Workshop #3 with Algopop at ECAL: The birth of Botcaves

The Bots are running! The second workshop of I&IC’s research study started yesterday with Matthew’s presentation to the students. A video of the presentation might be included in the post later on, but for now here’s the [pdf]: Botcaves

First prototypes setup by the students include bots playing Minecraft, bots cracking wifi’s, bots triggered by onboard IR Cameras. So far, some groups worked directly with Python scripts deployed via SSH into the Pi’s, others established a client-server connection between their Mac and their Pi by installing Processing on their Raspberry and finally some decided to start by hacking hardware to connect to their bots later.

The research process will be continuously documented during the week.

I&IC Workshop #3 with Algopop at ECAL: Botcaves on Github

Note: a message from Matthew on Tuesday about his ongoing I&IC workshop. More resources to come there by the end of the week, as students are looking into many different directions!

I’ve started a github repository for the workshop so I can post code and tips there.

Please share with the students:

https://github.com/plummerfernandez/botcaves/

Cookbook > Basic instructions to set up a Raspberry Pi

In the context of the workshop being held by Matthew Plummer-Fernandez this week at ECAL, Raspberry Pi’s will be available to students.

The Pi’s have already been set up with a basic layer of software / harware, the OS installed is Raspbian (on 8Gb SD’s for the Raspberry Pi B and 16Gb SDxC for the Raspberry Pi B+), the keyboard system is standard International Mac US and the wifi-dongle enables to access the Pi via SSH from another machine. Here’s how we did it from scratch:

I&IC Workshop #3 with Algopop at ECAL, brief: “Botcaves”

Note: I publish here the brief that Matthew Plummer-Fernandez (a.k.a. Algopop) sent me before the workshop he’ll lead next week (17-21.11) with Media & Interaction Design students from 2nd and 3rd year Ba at the ECAL.

This workshop will take place in the frame of the I&IC research project, for which we had the occasion to exchange together prior to the workshop. It will investigate the idea of very low power computing, situated processing, data sensing/storage and automatized data treatment (“bots”) that could be highly distributed into everyday life objects or situations. While doing so, the project will undoubtedly address the idea of “networked objects”, which due to the low capacities of their computing parts will become major consumers of cloud based services (computing power, storage). Yet, following the hypothesis of the research, what kind of non-standard networked objects/situations based on what king of decentralized, personal cloud architecture?

The subject of this workshop explains some recent posts that could serve as resources or tools for this workshop, as the students will work around personal “bots” that will gather, process, host and expose data.

Stay tuned for more!

 

Botcaves

botcave-workshop-image

 

Algorithmic and autonomous software agents known as bots are increasingly participating in everyday life. Bots can potentially gather data from both physical and digital activity, store and share data in the ‘cloud’, and develop ways to communicate and learn from their databases. In essence bots can animate data, making it useful, interactive, visual or legible. Bots although software-based require hardware from which to run from, and it is this underexplored crossover between the physical and digital presence of bots that this workshop investigates.

You will be asked to design a physical ‘housing’ or ‘interface’, either bespoke or hacked from existing objects, for your personal bots to run from. These botcaves would be present in the home, workspace or other, permitting novel interactions between the digital and physical environments that these bots inhabit.

Raspberry Pis, template bot code, APIs, cloud storage, existing services (Twitter, IFTTT, etc) and physical elements (sensors, lights, cameras, etc) may be used in the workshop.

 

Bio

British/ Colombian Artist and Designer Matthew Plummer-Fernandez makes work that critically and playfully examines sociocultural entanglements with technologies. His current interests span algorithms, bots, automation, copyright, 3D files and file-sharing. He was awarded a Prix Ars Electronica Award of Distinction for the project Disarming Corruptor; an app for disguising 3D Print files as glitched artefacts. He is also known for his computational approach to aesthetics translated into physical sculpture.

For research purposes he runs Algopop, a popular tumblr that documents the emergence of algorithms in everyday life as well as the artists that respond to this context in their work. This has become the starting point to a practice-based PhD funded by the AHRC at Goldsmiths, University of London, where he is also a research associate at the Interaction Research Studio and a visiting tutor. He holds a BEng in Computer Aided Mechanical Engineering from Kings College London and an MA in Design Products from the Royal College of Art.

 

http://www.plummerfernandez.com
http://algopop.tumblr.com

ECAL / M&ID

 

ECAL / Media & Interaction Design

Prof. Patrick Keller

Co-Head of the I&IC design research.

Patrick Keller is Professor at the University of Art & Design, Lausanne (ECAL) where he teaches design in the Media & Interaction Design unit. He was in charge of this unit between 2001 and 2004. In 2007, he led the design research Variable_Environment that united designers from ECAL and scientists from EPFL (design & sciences research).

Patrick is a founding member of fabric | ch, a studio for architecture, interaction and research. As part of his activity as creative director for the studio, he formulates new space proposals that combines digital, physical and environmental dimensions. Oscillating between devices, installations, experiments and productions, the work of the collective has been exhibited and published internationally, so has presented in numerous talks.

Patrick Keller studied architecture at the Swiss Federal Institute of Technology, Lausanne (EPFL) where he graduated in 1993 (M.Sc) and in Berlin. He then continued his education in the research labs of the EPFL with a postgraduate in Computer Graphics (Mas). Patrick worked at the EPFL as a research assistant where he contributed as a designer on several research projects between 1996 and 2000, before formally founding fabric | ch in 2001.

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Contact: patrick[dot]keller[at]ecal[dot]ch