About hot and cold air flows (in data centers)

hot-aisle_cold-aisle_01

hot-aisle_cold-aisle_conditions

Both images taken from the website Green Data Center Design and Management /  “Data Center Design Consideration: Cooling” (03.2015). Source: http://macc.umich.edu.

ASHRAE is a “global society advancing human well-being through sustainable technology for the built environment”.

 

A typical question that arise with data centers is the need to cool down the overheating servers they contain. The more they will compute, the more they’ll heat, consume energy, but also will therefore be in need to be cooled down, so to stay in operation (wide range of operation would be between 10°C – 30°C). While the optimal server room temperature seem to be around 20-21°C, ~27°C for recent and professional machines (Google recommends 26.7°C).

The exact temperature of function is subject to discussion and depends on the hardware.

Yet, in every data center comes the question of air conditioning and air flow. In this case, it always revolves around the upper drawing (variations around this organization): 1° cold air aisles, floors or areas need to be created or maintained, where the servers will take their refreshing fluid and 2° hot air aisles, ceilings or areas need to be managed where the heated air will need to be released and extracted.

Second drawing shows that humidity is important as well depending on heat.

 

As hot air, inflated and lighter, naturally moves up while cold air goes down, many interesting and possibly natural air streams could be imagined around this air configuration …

 

Reblog > Power, Pollution and the Internet

Via The New York Times (via Computed·By)

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power_cloud

SANTA CLARA, Calif. — Jeff Rothschild’s machines at Facebook had a problem he knew he had to solve immediately. They were about to melt.

 

The company had been packing a 40-by-60-foot rental space here with racks of computer servers that were needed to store and process information from members’ accounts. The electricity pouring into the computers was overheating Ethernet sockets and other crucial components.

Thinking fast, Mr. Rothschild, the company’s engineering chief, took some employees on an expedition to buy every fan they could find — “We cleaned out all of the Walgreens in the area,” he said — to blast cool air at the equipment and prevent the Web site from going down.

That was in early 2006, when Facebook had a quaint 10 million or so users and the one main server site. Today, the information generated by nearly one billion people requires outsize versions of these facilities, called data centers, with rows and rows of servers spread over hundreds of thousands of square feet, and all with industrial cooling systems.

Reblog > Internet machine

Note: an interesting “documentary” project/resource for our project is this recent work by designer and researcher Timo Arnall. It was published last May on his website and on different blogs. The focus is obviously here on the data center as a (fascinating?) contemporary artifact, in which the search for technical efficiency, rationality, security, redundancy, clean air, modularity, etc. leads to a specific spatial aesthetic. It is this aesthetic that seems to become the “main character” for this movie that mixes techniques, even so the idea is to reveal/desacralize the “hidden materiality of our data”. This project is planned to be displayed as a multi-screen installation.

While I didn’t have the occasion to see the movie yet, we should keep it in mind and try to display it in the frame of our own research, in particular to the students that will take part to the different I&IC workshops.

 

Via elasticspace

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Internet machine is a multi-screen film about the invisible infrastructures of the internet. The film reveals the hidden materiality of our data by exploring some of the machines through which ‘the cloud’ is transmitted and transformed.

 

Film: 6 min 40 sec, digital 4K, 25fps, stereo.
Installation: Digital projection, 3 x 16:10 screens, each 4.85m x 2.8m.
Medium: Digital photography, photogrammetry and 3D animation.