Towards applied object design and interaction

As we are now well into the second phase of Inhabiting & interfacing the Cloud(s), our aim is to materialize and verify our research. The intent is to work from two complementary perspectives: object design and interaction design. Lea Pereyre, object designer, and myself Lucien Langton, interaction designer and both assistants on the design research I&IC, will work on some parts of the physical hardware of the cloud as well as on it’s functions and usages.

Doing so, we are pursuing by design means the Learnings from the “I&IC design research wrap-up of sketches, towards artifacts” and “blabla”.

If the cloud as a medium has not yet been colonized by designers, expect of course in the applied case of user experience and interaction design practices, it is perhaps because it takes the place of a “blind spot” in our lives as front-end users. As soon as we make a gesture towards it’s nature it seems to vanish in a blur.

A first step in enabling designers to grasp the concept seems indeed to setup an enumeration of the building blocks composing the cloud. After all, it is a system of systems, optimized to perform certain tasks: upload, download, synchronize, share, compute, stream, and perhaps more. Many of them on third party hardware. The term “Cloud” is only a packaging for such terms, therefore it seems evident to investigate the possibility of a plurality of objects in order to create a relevant design for the somehow blurry term.

Moreover, the most flagrant incarnation of the cloud resides in it’s physical infrastructure. Colossal amounts of servers, electricity and cables are necessary to maintain this invisible yet crucial part of our contemporary society. This ecosystem built for machines to host and compute data is filled of objects, engineered in the never-ending quest for optimization: hubs, ventilators, connectors, etc. The most recognizable and useful object of this data paraphernalia is the 19″ server-rack. It is therefore natural to identify the server-rack as an obvious subject of product design in this research, especially also because it was “unblackboxed” almost at the beginning of this research.

 

The 19″ Server Rack and the “U” unit: object design

Historically, the invention of the 19″ server rack is a mystery. It was first standardized by Bell Telephone Company (later  AT&T), but was probably introduced beforehand in the railway infrastructure. Anyhow, it has always been an object dependent of the technology it supports in it’s evolution. This strange object has constantly evolved through the quest for performance optimization in electronics but it was until recently never questioned in it’s mobility aspects, let alone in itself as a designed object. The cloud’s physical infrastructure is a hostile environment for humans, even though it is meant to provide end-users with an abundant set of resources.

This hostile hardware is defined by a peculiarly standardized characteristic:
- The unit U  is specifically used to standardize server-rack heights and inner vertical spacings. One U is equivalent to 4.445 cm, or 1.75 inches.

This unit is of specific interest for our research as a formal constraint in object design. Other standards of interest were already introduced and documented in a previous post here.

It is necessary to acknowledge that these standards are maintained in order to keep in place a technological (and therefore economic) compatibility and interoperability within the infrastructure. It is difficult for non-technical users to gain access to the hardware necessary to setup their own infrastructure, precisely because the technical aspects aren’t communicated to encourage public use. This is why we need to re-appropriate these standards as designers with an open-source approach in mind. The first step towards this re-appropriation is to get familiar with the technical aspects of server-rack.

Considering the personal cloud as a paradigm serves primarily the need for users to store their “memory” (storage is by far the most popular function of the personal cloud), it is crucial to notice that by externalizing our “memory” to the cloud we have actually  displaced it to distant data centers. In this regard, re-appropriation is also a way to become conscious of this phenomenon.

Two references (out of the datacenter field) were identified as interesting design tracks according to our research questions (didn’t we wonder in this document about inhabitable shelter/data center in the chapter “What is the most appropriate approach?”)

The first reference, then, is Living Structures, Ken Isaacs, 1974, in which the author investigates our daily domestic micro-environments and synthesizes modular counter-proposals under the form of an open-source manual. The second comes from Shaker furniture, in which the aim was to design a universe of objects which all share a common function: to optimize the surroundings in order to liberate space for spirituality.

 

ken isaacs chair

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Ken Isaacs, Super chair (top) and Shaker chairs (bottom).

 

The Functions: interaction design

As users, we often use the cloud without even knowing it. The reason for this is that the cloud is a system engineered to assure a constant access to data and other users regardless of their position on the planet. This goal to access everything whenever and from everywhere relies on key functions which are kept hidden (“blackboxed”) in the user’s experience. Therefore, our clouds, phones, computers and connected devices constantly upload, download, synchronize, compute, stream and share data in the background.

The closest way in which these functions exist for the users are in the form of buttons, icons & notifications in the user’s interface. We can see these actions are always triggered by the same user interactions: click, tap, swipe down to sync, scroll down to load more data (in essence download), etc. On one hand the user has an extremely restrained contact with these actions, but on the other hand an ever-increasing universe of connected objects embodies the granular appliances of these actions.

These connected objects, often referenced to as the “Internet of Things”, decline cloud functions under every form. These remain nevertheless opaque to the user’s eyes, which is once again a flagrant proof of the vacuous engagement in the design process to produce these objects.

Connected devices of the internet of things are often the only ambassadors of the cloud under tangible form. However, one cannot help to notice their aesthetic and interactive aspects are often disappointing. Indeed, these objects are only designed with the purpose to add market value to a technology, but very rarely does it question or reduce the system’s technical opacity. We believe designers have a strong responsibility in this.

 

iot

Iotlist entered as a search term in Google images gives a quick glimpse of the trend in connected object design.

 

Designing a family of connected objects seems like a good lead at this stage, because it resolves several conceptual problems. First of all, it enables to kickstart a debate on the bundled nature of cloud functions. Dissecting the cloud into a list of functions is already a first step towards the establishment of an honest familiarity with the concept. In the second place, we need to give the cloud a body. One of the major difficulty with cloud computing is it’s invisibility. By embodying these functions we give place to commentary on each one of them.

Finally, objects are interesting in their different sizes and physicality. What would happen if instead of launching an upload with a click, it would be launched by temperature, location or proximity? What would happen if the object could be transported in a pocket? Or on the inverse, would be too heavy to move but very fragile? These are the tracks we are digging and interrogating at this stage in the research, enabling us to envision a personal family of objects related to the cloud.

Three summary drawings

Three drawings from the previous series of scenario that resume quite well what we intend to do:

 

An objectified cloud (a combination of open source software, automated behaviors and physical data controllers),

 

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IMG_1244ct

 

… that would find its physical location in a kind of retrofitted and open source 10″ cabinet,

 

IMG_1644ct

 

… to let anyone create and manage its own “tiny” and personal/home data center, based on existing or newly created open source technology.

From design research wrap-up to final artifacts, a design scenario (in scribble mode, #1)

 

Based on the design guidelines drawn from the wrap-up (recently published on this blog) and following a logic of “branching” from the existing (forks, branches, hacks, versions, etc.), we’ve identified in collaboration with the research team four main design projects/artifacts to further investigate in the context of Inhabiting and Interfacing the Cloud(s), following the questions addressed by the research project.  These design artifacts are intended to become the major outputs from our joint research:

 

1° We will continue develop the open source tools, the related procedures and our OwnCloud Processing library, possibly developing a Javascript version of it as well. (Christian Babski)

2° By way of practical applications about these libraries, we will design and develop I&IC’s “branches” of OwnCloud (OwnCloud + scripts). They will favor alternative ways to operate and interact with the Cloud in direct link with the identified “motivations” to use this universal service. (Patrick Keller, Christian Babski)

3° A set of networked data objects (“controllers”, kind of…) will be developed directly in connection with the above “branches” of OwnCloud. In order to embody the usually hidden processes and data so as to trigger objective interactions with the personal cloud. (Lucien Langton)

4° We will retrofit the 19″ server cabinet built around the standard unit “U” with the purpose to create a domestic version, a kind of modular and highly decentralized “house/personal data center”. (Léa Pereyre)

In order to address the maker and designer communities, users will be able to openly access the blueprints, the parts, the files or the code of these elements (librairies, OwnCloud versions, “controllers”, 19″ Cabinet and develop or adapt their own versions from them).

 

I drew a series of scribbles lately to sustain our investigations towards this final design scenario. It will serve to frame the development range for our design artifacts (points 1° – 4° above and top slideshow). It is further explained with additional information and images below, after the break.

 

I&IC design research wrap-up of sketches, towards artifacts

Following Nicolas Nova’s wrap-up regarding the ethnographic research about Cloud Computing which came to an end last April (publication to come) in the frame of Inhabiting and Interfacing the Cloud(s) (I&IC) and learning from it, it is also time for me to write a midterm status report about the design aspects of this ongoing work. It is the occasion to resume what we’ve been through along the process and highlight the most important elements.

 

founding_doc

“No-Stop City” (A. Branzi, 1969) used as an illustration in the founding document of the I&IC design research.
Image retrieved from the post “I&IC Preliminary Intentions” (05.09.2014).

 

We are therefore trying to put in evidence in this article what we’ve learned so far during the process and where this might lead us as design strategies during the last year of this design study. This while knowing that our plans are to produce design artifacts and functional prototypes as results of this research process — among other ones (books, tools, etc.)

Bratton H. B. (2016). The Stack, On Software and Sovereignty

the_stack

(…). In an account that is both theoretical and technical, drawing on political philosophy, architectural theory, and software studies, Bratton explores six layers of The Stack: Earth, Cloud, City, Address, Interface, User.

Each is mapped on its own terms and understood as a component within the larger whole built from hard and soft systems intermingling — not only computational forms but also social, human and physical forces. This model, informed by the logic of the multilayered structure of protocol “stacks”, in which network technologies operate within a modular and vertical order, offers a comprehensive image of our emerging infrastructure and a platform for its ongoing reinvention. (…).

 

Note: recently published by the MIT Press — as well as quoted as a work in progress by Lucien Langton in a post back in 2015 — comes this book by Prof. Benjamin H. Bratton.

It consists in a comprehensive analysis, both technical and phylosophical of what we could call “The Cloud”, yet what Bratton describes as a world scale “stack” consisting in 6 layers: Earth, Cloud, City, Address, Interface, User (and which interestingly is not so distant to our own approach considering the user, the interface, the infrastructure and the territory).

Inhabiting and Interfacing the Cloud(s), a design research teaser about misunderstandings and paradoxes …

iic_paradoxes

At the occasion of the first peer reviewed conference we’ll take part with the I&IC project (Renewable Futures in Riga) and following the exhibition at H3K last Summer 2015 (Poetics and Politics of Data), Lucien Langton edited and produced a short teaser about our design research that dive into misunderstandings and paradoxes that concern the “Cloud(s)”!

 

Inhabiting & Interfacing the Cloud(s), can “weather affect cloud computing”? from iiclouds.org design research on Vimeo.

 

 

I&IC at Renewable Futures Conference in Riga

The design research Inhabiting and Interfacing the Cloud(s) will be presented during the peer reviewed Renewable Futures Conference next week in Riga (Estonia), which will be the first edition of a serie that promiss to scout for radical approaches.

Christophe Guignard will introduce the participants to the stakes and the progresses of our ongoing work. There will be profiled and inspiring speakers such as Lev Manovitch, John Thackara, Andreas Brockmann, etc.

 

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