Recent Posts by Patrick Keller

I&IC Workshop #5 with Random International at ECAL, brief: “The Everlasting Shadow”

Note: As I mentioned in a previous post, the I&IC design research project enters further developments in the context of new experimental workshops. Being still part of the first phase of our work, these researches are led in collaboration with design partners (peers) and the participation of Interaction Design students (Ba & Ma). They follow the purpose of creating a thematic corpus of design “counter-proposals” to the existing apparatus of the “cloud” (as described in the foundation document about this research).

I therefore publish the brief that Dev Joshi (from the London based collective Random International) recently sent me, in preparation of the coming workshop that will take place at ECAL next week (16-20.11.2015). This workshop will interrogate what the “self” might become in an era of permanent personal data traces left on countless online/cloud based services. These traces, now commonly known as “digital footprints“, or “data shadows” (“ombres numériques” in French) and even sometimes “data ghosts” open interesting questions when it comes to communicate/interface with these “ghosts”, objectify or make them visible.

 

The Everlasting Shadow

Workshop brief, November 2015.
Random International / Dev Joshi (Head of Creative Technology)

 

random_fs_gallery3

 

Introduction

A unique construct, the cloud is always growing but will never fill up and it always looks the same, regardless of the angle from which it is viewed.

People often think of the cloud as something which is lightweight, easy to use, not imposing and perhaps even mercurial in nature. Content streams are always changing, documents viewable at their most current version – everything is fast and new. Looking below the surface, it is clear that this perception isn’t true. The cloud is heavy – it has a huge physical and environmental impact and the permanence of the data is worrying.

Where does all that stuff go, who is there to look after it? When all of your life’s information exists on someone else’s computer, even if you delete, how can you be sure that it is gone? Years of our lives left to rot in forgotten Dropbox accounts; previous versions of ourselves trapped on abandoned MySpace pages with only Tom for company.

The dualism of the ghosts we leave behind in the cloud, these indelible snapshots of ourselves, raise interesting questions about where the self exists in the modern age and of ownership. If ownership over something is the right to destroy it, have we surrendered ourselves to a broken immortality which we cannot control. Have we lost the right to forget and be forgotten?

 

Questions and staring points

The cloud is always something that belongs to someone else, operating in borrowed time and space. Devise a way of informing others about the physical and digital shadow they leave behind when they use the cloud.

Written records have existed for millennia but great effort is still expended in deciphering ancient texts written in forgotten languages. If everything in the cloud really is forever, how can we ensure it retains its value when the world has forgotten how we communicate?

How many different versions of you are there in the cloud? If they could speak, what would they say?

Your digital ghosts are trapped on islands around the cloud – is there a way to rescue them? Maybe they just need a shelter to live in now that you have moved on?

 

Output and medium

Could be, but not limited to:

. Making use of existing, static, cloud data (Things in your drop box, old social media accounts)

. Small (desktop) artifacts

. Projection and frames in space – things which hang from the ceiling or are fixed to the wall

. Screen based

 

Reference pieces

http://random-international.com/work/temporary-printing-machine/

http://random-international.com/work/aspect-white/

http://random-international.com/work/future-self/

http://random-international.com/work/tower/

 

Timeline

Monday – Introduction and discussion (am briefing)

Tuesday – Bandwidth and bare minimums (am briefing)

Wednesday – The trees that grow on technology island (am briefing)

Thursday – Work day

Friday – Presentation prep and delivery

 

Further reading

Marcelo Coelho, Karsten Schmidt, Allison E Wood

Dead Drops and Keepalive by A. Bartholl

By Wednesday, October 28, 2015 Tags: 0116, D, Data, Interaction, Object, Situated, Storage Permalink 0

bartholl_deadkeep_00

Note: we mentioned the project Dead Drops (2010), by artist Aram Bartholl, in the foundation document of our design research Inhabiting & Interfacing the Cloud(s). The project was about passive memory sticks (usb keys) that were inserted into public streets walls, for anybody to drop or pick files.

A. Bartholl recently published a new project, Keepalive, which also presents a public, situated (rural or into the wild) and almost ritual interaction with files.

Both projects are presented below in more details, but what interests us in these two cases is this different interaction with files that is proposed. Both physical and that brings a different meaning to the interaction itself: a special type of (situated) interaction to access specific files. Something quite different therefore than a general purpose type of interaction (“clic” with a mouse or “tap” with a finger) to access any type of files (current situation with cloud storage).

In the continuity of the workshop we held about physical bot objects that manipulate data, “Botcaves” - Networked Data Objects, this is certainly a track we’ll like to pursue and digg into during the next steps of this project.

Reblog > The cloud

Note: after a Summer “pause” mostly dedicated to a mid-term exhibition and publication of our joint design-research, we are preparing to dive again into the I&IC project for 18 months. This will first happen next November through a couple of new workshops with guest designers/partners (Dev Joshi from Random International at ECAL and Sascha Pohflepp at HEAD). We will take the occasion to further test different approaches and ideas about “The cloud”. We will then move into following steps of our work, focused around the development of a few “counter-propositional” artifacts.

But before diving again, I take the occasion to reblog an article by James Bridle published earlier this year and that could act as an excellent reminder of our initial questions, so as a good way to relaunch our research. Interestingly, Brindle focuses on the infrastructural aspects of the cloud (mostly pointing out the “hard” parts of it), which may in fact become the main focus of our research as well in this second phase. Scaled down certainly…

 

Via Icon (thanks Lucien for the reference)

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cloud_copy

 

There’s something comforting about the wispy metaphor for the network that underpins most aspects of our daily lives. It’s easy to forget the reality of its vast physical infrastructure

“Pictures of Clouds”, 1995

I found this quite funny yet revealing diagram related to the paper “A brief history of cloud computing” (already mentioned earlier on this blog), by Maximiliano Destefani Neto. It describes the time, back in 1995 according to Mr. Neto, when “Pictures of Clouds” started to appear in technical drawings about networks and the then emerging network computing (grid computing started to be a buzz word around the same time).

The purposes of these schematic “clouds” were to synthesize “too complicated for non technical people to understand” parts of the infrastructure into one image/logotype. It was the icon of the cloud! And it revealed to be a clever choice, because it probably helped to keep the whole infrastructure “blurry”, “hidden”, “invisible” or “un-understandable”… “It happens in the cloud“, this fuzzy technological arrangement and therefore you don’t really need to explain it.

 

clouds_of_1995

 

Now in 2015, we’re almost fully immersed into these “clouds”. Literally living in them, through them, … but they still remain blurry!

Datadroppers, a communal tool to drop off and/or pick up data (and then develop projects)

Note: fabric | ch, one of our partner on this project, has developed an open source data sharing tool that tries to simplify the procedures of declaring/logging and sharing data (from “connected sensor things”, mainly). This is Datadroppers. The service is somehow similar, yet slightly more versatile than the now vanished Pachube, or the contemporary, but proprietary, Dweet.io (that we’ve already mentioned in the resources section of this blog).

One of the interesting points in this case is that the new web service has been created by designers/coders that are themselves in need of such data service for their own work, promising in some ways that it won’t be commodified.

The other interesting point is the fact that they are formally involved in this design research project as well (through Christian Babski, developer), which should help us match the functions of Datadroppers with OwnCloud: through the use of the documented OwnCloud Core Processing Library and the one of Datadroppers, new paradigms and artifacts in file/data sharing and cloud operations could be envisioned, implemented and tested.

But moreover and mainly, projects made by the design community could be developed that will take advantages of the open resources of Processing (later on, Javascipt as well), OwnCloud and these libraries. Designing tools remains one of the goals of this design research project. Designing artifacts that will use these (improved) tools will be the work of the coming year in our design research…

 

Via fabric | rblg, via datadroppers.org

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